![]() Materials seen in reflections and refractions, for example, are rendered without limitations such as global illumination and path-traced shadows. It narrows the feature gap between comparable real-time features. It requires minimal or no additional setup to achieve comparable results to other offline render engines. It is able to generate high-quality photorealistic renders, with physically accurate results. When compared to other rendering modes in Unreal Engine, the Path Tracer provides many benefits. ![]() Its power even supports Multiple GPUs, which requires a GPU that supports NVIDIA NvLink/SLI according to Epic Games. Although there are still not or partially supported features by Path Tracer in Unreal Engine 5.1 such as Spline Meshes ( this feature is supported in Unreal Engine 5.2 Preview ), Volumetric Clouds, and Motion Blur, it is an extremely useful render engine. Nanite, which is an outstanding and newest feature of Unreal Engine 5 is also supported. They are Exponential Height Fog, Volumetric Fog, Light Functions, Hair, Eye, SingleLayerWater, Decals, Hair, Sky Atmosphere, Depth of Field, and Orthographic Camera. Those features that were not supported and partially supported in version 4.27 are now almost supported in version 5.1. In the latest version of Unreal Engine 5.1, this tool becomes more useful and powerful when it supports almost all the features. However, with the advent of Unreal Engine’s new versions, Path Tracer is increasingly improved. To a useful renderer making Unreal Engine powerful!
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